Evolutionary algorithm

Results: 605



#Item
51Adaptive Game Level Creation through Rank-based Interactive Evolution Antonios Liapis H´ector P. Mart´ınez

Adaptive Game Level Creation through Rank-based Interactive Evolution Antonios Liapis H´ector P. Mart´ınez

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
52Generic Postprocessing via Subset Selection for Hypervolume and Epsilon-Indicator? Karl Bringmann1 , Tobias Friedrich2 , and Patrick Klitzke3 1  Max Planck Institute for Informatics, Saarbr¨

Generic Postprocessing via Subset Selection for Hypervolume and Epsilon-Indicator? Karl Bringmann1 , Tobias Friedrich2 , and Patrick Klitzke3 1 Max Planck Institute for Informatics, Saarbr¨

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Source URL: people.mpi-inf.mpg.de

Language: English - Date: 2016-01-03 06:46:44
53Organised Sound http://journals.cambridge.org/OSO Additional services for Organised Sound: Email alerts: Click here Subscriptions: Click here Commercial reprints: Click here

Organised Sound http://journals.cambridge.org/OSO Additional services for Organised Sound: Email alerts: Click here Subscriptions: Click here Commercial reprints: Click here

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Source URL: composerprogrammer.com

Language: English - Date: 2014-05-01 12:42:35
54

PDF Document

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Source URL: cdv.dei.uc.pt

Language: English - Date: 2014-03-10 13:38:34
552000 Congress on Evolutionary Computation, San Diego CA, July, 2000  Experimental Validations of the Learnable Evolution Model Guido Cervone Kenneth K. Kaufman Ryszard S. Michalski*

2000 Congress on Evolutionary Computation, San Diego CA, July, 2000 Experimental Validations of the Learnable Evolution Model Guido Cervone Kenneth K. Kaufman Ryszard S. Michalski*

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Source URL: cervone.psu.edu

Language: English - Date: 2015-11-18 09:12:45
56Hyper-heuristic General Video Game Playing Andre Mendes Julian Togelius  Andy Nealen

Hyper-heuristic General Video Game Playing Andre Mendes Julian Togelius Andy Nealen

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Source URL: julian.togelius.com

Language: English - Date: 2016-07-24 11:50:26
57Speeding Up Many-Objective Optimization by Monte Carlo Approximations Karl Bringmanna , Tobias Friedrichb,∗, Christian Igelc , Thomas Voßd a Max-Planck-Institut  f¨

Speeding Up Many-Objective Optimization by Monte Carlo Approximations Karl Bringmanna , Tobias Friedrichb,∗, Christian Igelc , Thomas Voßd a Max-Planck-Institut f¨

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Source URL: people.mpi-inf.mpg.de

Language: English - Date: 2016-01-03 06:48:08
58Applying Modern Heuristics to Maximising NPV through Cut-off Grade Optimisation Delivered at the Orebody Modelling and Strategic Planning Conference, Perth, Western Australia, November 2014

Applying Modern Heuristics to Maximising NPV through Cut-off Grade Optimisation Delivered at the Orebody Modelling and Strategic Planning Conference, Perth, Western Australia, November 2014

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Source URL: www.maptek.com

Language: English - Date: 2015-05-21 03:46:39
59Landscape Automata for Search Based Procedural Content Generation. Daniel Ashlock and Cameron McGuinness Abstract—This study introduces a new representation landscape automata for encoding heightmaps that may be used f

Landscape Automata for Search Based Procedural Content Generation. Daniel Ashlock and Cameron McGuinness Abstract—This study introduces a new representation landscape automata for encoding heightmaps that may be used f

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
60Searching for Good and Diverse Game Levels Mike Preuss Antonios Liapis  Julian Togelius

Searching for Good and Diverse Game Levels Mike Preuss Antonios Liapis Julian Togelius

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Source URL: antoniosliapis.com

Language: English - Date: 2014-12-01 05:18:54